The Duelist Advent

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    The Duelist Advent



    The Duelist Advent


    229px-DUEA-BoosterJP






    Data di Rilascio OCG:April 19 2014
    Data di Rilascio TCG: TBA
    Sigla: DUEA-JP
    Carte per Bustina: 5
    Carte Totali dell'Espansione: 80 + 10 Japanese World Premier Cards


    Descrizione:

    The Duelist Advent is a Booster Pack in the Yu-Gi-Oh! Official Card Game (OCG). It is the first set in the OCG's 9th series, following Primal Origin.
    The first booster pack of the Yu-Gi-Oh! ARC-V Official Card Game
    Contains many cards from new Yu-Gi-Oh! ARC-V anime that is set to start on April!
    Contains a balanced amount of cards to appeal to new players, anime fans, and current players alike!
    With the introduction of Pendulum Summoning in this set, players can enjoy a more exciting way to Duel and strategize!
    Contains more members of the "Artifact" archetype.
    Introduces the "Tellaknight" archetype.




    Il set conterrà:
    6 Ultra Rares
    10 Super Rares
    20 Rares
    54 Commons



    Lista Carte (Spoiler non Completo):




    In Aggiornamento



    300px-OddEyesPendulumDragon-DUEA-JP-OP

    Odd-Eyes Pendulum Dragon



    Type: Dark/Dragon/Pendulum/Effect
    Level: 7
    Atk/Def: 2500/2000

    Effect:
    Pendulum Scale = 4
    Pendulum Effect
    You can only use each Pendulum Effect of "Odd-Eyes Pendulum Dragon" once per turn. You take no battle damage from battles involving a Pendulum Monster you control. During your End Phase: You can destroy this card, and if you do, add 1 Pendulum Monster with 1500 or less ATK from your Deck to your hand.
    Monster Effect
    Any battle damage your opponent takes from battles involving this card and an opponent's monster is doubled.

    300px-RadiantKnight-DUEA-JA-C

    Radiant Knight



    Type: Light/Warrior/Pendulum
    Level: 4
    Pendulum Scale: 7
    Atk/Def: 1800/600

    Effect:
    A knight that has obtained a new power from the God Pendulum. Awaken and release your power!

    EntermateTiptoad-DUEA-JP-OP

    Entermate Tiptoad‎



    Type: Water/Aqua/Pendulum/Effect
    Level: 2
    Atk/Def: 0/800

    Effect:
    Pendulum Scale = 3
    Pendulum Effect
    Once per turn: You can target 1 face-up monster on the field; switch its current ATK and DEF until the end of this turn.
    Monster Effect
    Once per turn, during your Battle Phase: You can target 1 monster you control; change its battle position, and if you do, switch its current ATK and DEF until the end of this turn.

    300px-FoucaultsMagicalStone-DUEA-JA-C

    Foucault's Magical Stone‎



    Type: Dark/Spellcaster/Pendulum
    Level: 5
    Pendulum Scale: 2
    Atk/Def: 2200/1200

    Effect:
    Pendulum Effect During the End Phase of the turn this card is activated: You can target 1 face-up Spell/Trap Card on the field; destroy that target.
    Monster Effect A life form in the form of a mechanical device, that was supposed to be drifting in the space of dreams. The biggest mystery, is that almost noth...emains of its past memories.
    The reason...or not,......interfere...refus...ing?
    ...Delete...

    300px-MetaphizeArmedDragon-DUEA-JA-C

    Metaphize Armed Dragon



    Type: Light/Genryu
    Level: 7
    Atk/Def: 2800/1000

    Effect:
    A noble creature that is essentially a phantom, nay, a legend. This dragon stands at the very top.

    300px-EntermateAmenboat-DUEA-JA-C

    Entermate Amenboat‎



    Type: Water/insect/Effect
    Level: 4
    Atk/Def: 500/1600

    Effect:
    When this Attack Position card is targeted for an attack: You can change this card to face-up Defense Position, and if you do, negate the attack.

    300px-EntermateWhipViper-JP-Anime-AV

    Entermate Whip Viper



    Type: Earth/Reptile/Effect
    Level: 4
    Atk/Def: 1700/900

    Effect:
    Once per turn, during either player's Main Phase: You can target 1 face-up monster on the field; switch its current ATK and DEF until the end of the turn.

    EntermateSwordFish-JP-OP

    Entermate Sword Fish‎



    Type: Water/Fish/Effect
    Level: 2
    Atk/Def: 600/600

    Effect:
    When this card is Normal Summoned or Special Summoned: All face-up monsters your opponent currently controls lose 600 ATK and DEF. If you Special Summon a monster(s): All face-up monsters your opponent currently controls lose 600 ATK and DEF. You must control this face-up card to activate and to resolve this effect.

    EntermateDiscoverHippo-DUEA-JP-OP

    Entermate Discover Hippo



    Type: Earth/BeastEffect
    Level: 3
    Atk/Def: 800/800

    Effect:
    During the turn this card was Normal Summoned, you can Tribute Summon 1 Level 7 or higher monster in face-up Attack Position in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)

    EntermateKaleidoScorpion-DUEA-JP-OP

    Entermate Kaleido Scorpion



    Type: Light/Insect/Pendulum/Effect
    Level: 6
    Pendulum Scale: 4
    Atk/Def: 100/2300

    Effect:
    Pendulum Effect LIGHT monsters you control gain 300 ATK.
    Monster Effect Once per turn, during your Main Phase 1: You can target 1 monster you control; it can attack all Special Summoned monsters your opponent controls once each during each Battle Phase this turn.

    300px-SuperHeavyWarriorWaka02-JP-Anime-AV

    Super-Heavy Warrior Waka - 02



    Type: Earth/Machine/Effect
    Level: 4
    Atk/Def: 0/2000

    Effect:
    When this card is Normal or Special Summoned: You can change this card's battle position. This card cannot be destroyed by battle.

    Super-Heavy Warrior Sword - 999



    Type: Earth/Machine/Effect
    Level: 3
    Atk/Def: 1000/1800

    Effect:
    When this card is Normal or Special Summoned: You can change this card's battle position. If a "Super-Heavy Warrior" you control battles an opponent's monster, after damage calculation: That opponent's monster's ATK and DEF become 0.

    300px-SuperHeavyWarriorBigBenK-DUEA-JP-SR

    Super-Heavy Warrior - Big Ben K



    Type: Earth/Machine/Effect
    Level: 8
    Atk/Def: 1000/3500

    Effect:
    When this card is Normal or Special Summoned: You can change this card's battle position. All "Super-Heavy Warrior" monsters you control can attack while they are in face-up Defense Position. If they do, apply their DEF instead of ATK for damage calculation.

    300px-AriaMelodiousDivaofFantasia-JP-Anime-AV

    Aria, Melodious Diva of Fantasia



    Type: Light/Fairy/Effect
    Level: 4
    Atk/Def: 1600/1200

    Effect:
    While you control this Special Summoned card, "Fantasia" monsters you control cannot be targeted by card effects or be destroyed by battle.

    FantasiaIdolSonata-JP-OP

    Sonata, Melodious Diva of Fantasia



    Type: Light/Fairy/Effect
    Level: 3
    Atk/Def: 1200/1000

    Effect:
    If you control a "Fantasia" monster, you can Special Summon this card (from your hand). If this card was Special Summoned, all Fairy-Type monsters you control gain 500 ATK and DEF.

    300px-ProdigyMozartSuperstarofFantasia-DUEA-JA-SR

    Prodigy Mozart, Melodious Princess of Fantasia



    Type: Light/Fairy/Effect
    Level: 8
    Atk/Def: 2600/2000

    Effect:
    Once per turn: You can Special Summon 1 LIGHT Fairy-Type monster from your hand. You cannot Special Summon any monsters the turn you activate this effect, except LIGHT monsters.

    300px-BattleguardKing-JP-Anime-AV

    Battleguard King



    Type: Earth/Warrior/Effect
    Level: 8
    Atk/Def: 3000/1100

    Effect:
    Once per turn: You can Tribute any number of Warrior-Type monsters you control, except this card; during this turn, this card can make 1 additional attack for each monster you Tributed by this effect.

    300px-SatellaknightDeneb-DUEA-JP-OP

    Satellaknight Deneb



    Type: Light/Warrior/Effect
    Level: 4
    Atk/Def: 1500/1000

    Effect:
    You can only use the effect of "Satellaknight Deneb" once per turn. When this card is Summoned: You can add 1 "tellaknight" monster from your Deck to your hand, except "Satellaknight Deneb".

    300px-SatellaknightAltair-DUEA-JP-OP

    Satellaknight Altair


    Type: Light/Warrior/Effect
    Level: 4
    Atk/Def: 1700/???

    Effect:
    You can only use the effect of "Satellaknight Altair" once per turn. When this card is Summoned: You can target 1 "tellaknight" monster in your Graveyard, except "Satellaknight Altair"; Special Summon it in face-up Defense Position. If you activate this effect, monsters you control other than "tellaknight" monsters cannot attack for the rest of this turn.

    300px-SatellaknightVega-DUEA-JP-OP

    Satellaknight Vega


    Type: Warrior/Light/Effect
    Level: 4
    Atk/Def: 1200/1600

    Effect:
    You can only use the effect of "Satellaknight Vega" once per turn. When this card is Summoned: You can Special Summon 1 "tellaknight" monster from your hand, except "Satellaknight Vega".

    300px-SatellaknightSham-DUEA-JA-C

    Satellaknight Sham



    Type: Light/Warrior/Effect
    Level: 4
    Atk/Def: 1400/1800

    Effect:
    You can only use the effect of "Satellaknight Sham" once per turn. If this card is Summoned: You can inflict 1000 damage to your opponent.

    300px-SatellaknightUnuk-DUEA-JA-C

    Satellaknight Unuk



    Type: Light/Warrior/Effect
    Level: 4
    Atk/Def: 1800/1000

    Effect:
    You can only use the effect of "Satellaknight Unuk" once per turn. If this card is Summoned: You can send 1 "tellaknight" monster from your Deck to the Graveyard, except "Satellaknight Unuk"

    300px-ShadollFalcon-DUEA-JP-OP

    Shadoll Falcon



    Type: Dark/Spellcaster/Effect
    Level: 2
    Atk/Def: 600/1400

    Effect:
    FLIP: You can target 1 "Shadoll" monster in your Graveyard, except "Shadoll Falcon"; Special Summon that target in face-down Defense Position.
    If this card is sent to the Graveyard by a card effect: You can Special Summon this card from your Graveyard in face-down Defense Position. You can only use 1 "Shadoll Falcon" effect per turn, and only once that turn.

    ShadollHedgehog-DUEA-JP-OP

    Shadoll Hedgehog



    Type: Dark/Spellcaster/Effect
    Level: 3
    Atk/Def: 800/200

    Effect:
    FLIP: You can add 1 "Shadoll" Spell/Trap Card from your Deck to your hand.
    If this card is sent to the Graveyard by a card effect: You can add 1 "Shadoll" monster from your Deck to your hand. You can only use 1 "Shadoll Hedgehog" effect per turn, and only once that turn.

    300px-ShadollLizard-DUEA-JP

    Shadoll Lizard



    Type: Dark/Spellcaster/Effect
    Level: 4
    Atk/Def: 1800/1000

    Effect:
    FLIP: You can target 1 monster on the field; destroy that target.
    If this card is sent to the Graveyard by a card effect: You can send 1 "Shadoll" monster from your Deck to the Graveyard, except "Shadoll Lizard". You can only use 1 "Shadoll Lizard" effect per turn, and only once that turn.

    300px-ShadollDragon-DUEA-JA-C

    Shadoll Dragon



    Type: Dark/Spellcaster/Effect
    Level: 4
    Atk/Def: 1900/0

    Effect:
    FLIP: You can target 1 card your opponent controls; return that target to the hand.
    If this card is sent to the Graveyard by a card effect: You can target 1 Spell/Trap Card on the field; destroy that target. You can only use 1 "Shadoll Dragon" effect per turn, and only once that turn.

    300px-ShadollBeast-DUEA-JA-C

    Shadoll Beast



    Type: Dark/Spellcaster/Effect
    Level: 5
    Atk/Def: 2200/1700

    Effect:
    FLIP: You can draw 2 cards, then discard 1 card.
    If this card is sent to the Graveyard by a card effect: You can draw 1 card. You can only use 1 "Shadoll Beast" effect per turn, and only once that turn.

    300px-FireDragonstarShungei-DUEA-JP-OP

    Fire Dragonstar Shungei



    Type: Fire/Genryu/Effect
    Level: 4
    Atk/Def: 1900/0

    Effect:
    When this card you control is destroyed (either by battle or by card effect) and sent to your Graveyard: You can Special Summon 1 "Dragonstar" monster from your Deck in face-up Defense Position, except "Fire Dragonstar Shungei". You can only use this effect of "Fire Dragonstar Shungei" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase: You can activate this effect; immediately after this effect resolves, Synchro Summon 1 Synchro Monster using "Dragonstar" monsters you control only (this is a Quick Effect). A Synchro Monster Summoned by using this card as a Synchro Material Monster gains 500 ATK and DEF.

    300px-EarthDragonstarHeikan-DUEA-JP-OP

    Earth Dragonstar Heikan



    Type: Earth/Genryu/Effect
    Level: 3
    Atk/Def: 1600/0

    Effect:
    When this card you control is destroyed (either by battle or by card effect) and sent to your Graveyard: You can Special Summon 1 "Dragonstar" monster from your Deck in face-up Defense Position, except "Earth Dragonstar Heikan". You can only use this effect of "Earth Dragonstar Heikan" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase: You can activate this effect; immediately after this effect resolves, Synchro Summon 1 Synchro Monster using "Dragonstar" monsters you control only (this is a Quick Effect). A Synchro Monster Summoned by using this card as a Synchro Material Monster cannot be destroyed by battle.

    300px-WaterDragonstarBishiki-DUEA-JP

    Water Dragonstar Bishiki



    Type: Water/Genryu/Effect
    Level: 2
    Atk/Def: 0/2000

    Effect:
    When this card you control is destroyed (either by battle or by card effect) and sent to your Graveyard: You can Special Summon 1 "Dragonstar" monster from your Deck in face-up Defense Position, except "Water Dragonstar Bishiki". You can only use this effect of "Water Dragonstar Bishiki" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase: You can Synchro Summon 1 Synchro Monster using only "Dragonstar" monsters you control as the Synchro Material Monsters (this is a Quick Effect). A Synchro Monster Summoned by using this card as a Synchro Material Monster is unaffected by the effects of Trap Cards.

    300px-WindDragonstarHoro-DUEA-JP

    Wind Dragonstar Horo



    Type: Wind/Genryu/Effect
    Level: 1
    Atk/Def: 0/1800

    Effect:
    When this card you control is destroyed (either by battle or by card effect) and sent to your Graveyard: You can Special Summon 1 "Dragonstar" monster from your Deck in face-up Defense Position, except "Wind Dragonstar Horo". You can only use this effect of "Wind Dragonstar Horo" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase: You can Synchro Summon 1 Synchro Monster using only "Dragonstar" monsters you control as the Synchro Material Monsters (this is a Quick Effect). A Synchro Monster Summoned by using this card as a Synchro Material Monster is unaffected by the effects of Spell Cards.

    300px-LightDragonstarRifun-DUEA-JA-SR

    Light Dragonstar Rifun



    Type: Light/Genryu/Tuner
    Level: 1
    Atk/Def: 0/0

    Effect:
    You can only use each effect of "Light Dragonstar Rifun" once per turn. When this card you control is destroyed (either by battle or by card effect) and sent to your Graveyard: You can Special Summon 1 "Dragonstar" monster from your Deck, except "Light Dragonstar Rifun". When a "Dragonstar" monster you control is destroyed by battle or by a card effect and sent to the Graveyard, while this card is in the Graveyard: You can Special Summon this card from your Graveyard. If Summoned this way, banish this card when it leaves the field.

    ArtifactChakram-DUEA-JP-OP

    Artifact Chakram


    Type: Light/Fairy/Effect
    Level: 5
    Atk/Def: 1900/2000

    Effect:
    You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During your opponent’s turn, when this Set card in your Spell & Trap Card Zone is destroyed and sent to the Graveyard: Special Summon this card from the Graveyard. During either player's turn, when a card or effect is activated that would destroy a Spell/Trap Card(s) you control: You can return 1 Set Spell/Trap Card you control to the hand; Special Summon this card from your hand.

    ArtifactLonginus-DUEA-JP-OP

    Artifact Longinus


    Type: Light/Fairy/Effect
    Level: 5
    Atk/Def: 1700/2300

    Effect:
    You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. When this Set card in your Spell & Trap Card Zone is destroyed and sent to the Graveyard during your opponent's turn: Special Summon this card. During your opponent's turn: You can Tribute this card from your hand or field; this turn, cards cannot be banished (this is a Quick Effect).

    ArchfiendEater-DUEA-JP-OP

    Archfiend Eater


    Type: Earth/Beast/Effect
    Level: 4
    Atk/Def: 1500/200

    Effect:
    You can only control 1 "Archfiend Eater". If you control a Spellcaster-Type monster, you can Special Summon this card (from your hand). During your opponent's End Phase, if this card is in your Graveyard: You can target 1 face-up monster you control; destroy that target, and if you do, Special Summon this card from your Graveyard.

    300px-TheAgentofDeathUranus-DUEA-JP-OP

    The Agent of Death - Uranus


    Type: Dark/Fairy/Tuner
    Level: 5
    Atk/Def: 2200/200

    Effect:
    If you control "The Sanctuary in the Sky", you can Special Summon this card (from your hand). Once per turn: You can send 1 "The Agent" monster from your Deck to the Graveyard, and if you do, this card's Level becomes the Level of that monster.

    300px-DjinnDemolisherofRituals-DUEA-JP-OP

    Djinn Demolisher of Rituals


    Type:Dark/Fiend/Effect
    Level: 3
    Atk/Def: 1500/600

    Effect:
    If you Ritual Summon a Ritual Monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. The monster Ritual Summoned using this card cannot be targeted by your opponent's card effects.

    Batteryman9V-DUEA-JP-OP

    Batteryman 9V


    Type: Light/Thunder/Effect
    Level: 4
    Atk/Def: 1000/1000

    Effect:
    When this card is Summoned: You can add 1 "Batteryman" monster from your Deck to your hand, then this card's ATK and DEF become double its original ATK and DEF, respectively. You can only use this effect of "Batteryman 9V" once per turn. During the End Phase: Destroy this card.

    300px-Back-JP

    Resonance Insect


    Type: Earth/Insect/Effect
    Level: 4
    Atk/Def: 1000/700

    Effect:
    If this card is sent from the field to the Graveyard: You can add 1 Level 5 or higher Insect-Type monster from your Deck to your hand. If this card is banished: You can send 1 Insect-Type monster from your Deck to the Graveyard, except "Resonance Insect".

    BreakertheDarkMagicalWarrior-DUEA-JP-OP

    Breaker the Dark Magical Warrior



    Type: Dark/Spellcaster/Effect
    Level: 6
    Atk/Def: 1600/1000

    Effect:
    When this card is Normal Summoned: Place 2 Spell Counters on it. When this card is Pendulum Summoned: Place 3 Spell Counters on it. This card gains 400 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap Card on the field; destroy that target. You can only use this effect of "Breaker the Dark Magical Warrior" once per turn..

    RaizatheMegaMonarch-DUEA-JP-OP

    Raiza the Mega Monarch



    Type: Wind/Winged-Beast/Effect
    Level: 8
    Atk/Def: 2800/1000

    Effect:
    You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If this card is Tribute Summoned: Target 1 card on the field and 1 card in either Graveyard; return them to the top of the Deck in any order. If this card was Tribute Summoned by Tributing a WIND monster, add this additional effect.
    ● You can target 1 additional card on the field; return that target to the hand.

    Dogu-DUEA-JA-R

    Dogu



    Type: Earth/Rock/Effect
    Level: 4
    Atk/Def: 1900/0

    Effect:
    You can only use this effect of "Dogu" once per turn. During the End Phase, if this card is in the Graveyard because it was sent there this turn by your opponent's card effect: You can add 1 monster from your Deck to your hand that has a different Level from any monsters you control or in your Graveyard.

    Hypnosister-DUEA-JA-C

    Hypnosister



    Type: Wind/Psychic/Effect
    Level: 4
    Atk/Def:1300/1400

    Effect:
    This card gains effects based on the number of cards in the Pendulum Zones.
    ● 1 or more: This card gains 800 ATK and DEF.
    ● 2 or more: If this card battles a Pendulum Summoned monster, at the start of the Damage Step: Destroy that monster.
    ● 3 or more: Your opponent's monsters must attack this card, if able.
    ● 4: If this card destroys a monster by battle or by its effect: Draw 1 card.

    300px-ReBible-DUEA-JA-R

    Re Bible



    Type: Earth/Psychic/Effect/Tuner
    Level: 1
    Atk/Def: 700/300

    Effect:
    You can only use the effect of "Re Bible" once per turn. If this card is in your Graveyard and you have less cards in your Extra Deck than your opponent's (with a difference of 5 or more): You can pay 2000 Life Points; Special Summon this card. If Summoned this way, banish this card when it leaves the field.

    Bunborg001-DUEA-JA-C

    Bunborg 001



    Type: Earth/Machine/Effect/Tuner
    Level: 1
    Atk/Def: 500/500

    Effect:
    This card gains 500 ATK and DEF for each Machine-Type monster you control. If 2 or more Machine-Type monsters are Special Summoned at the same time while this card is in the Graveyard: You can Special Summon this card.

    300px-CynthiatheSplendidSpy-DUEA-JA-C

    Cynthia the Splendid Spy



    Type: Fire/Warrior/Effect
    Level: 3
    Atk/Def: 1200/1300

    Effect:
    If this card is Normal Summoned: Look at 1 random card in your opponent's Extra Deck, and if that monster has 2000 or more ATK, this card gains 1000 ATK, otherwise you gain Life Points equal to that monster's ATK.

    300px-ElShadollNephilim-DUEA-JP-OP

    El-Shadoll Nephilim



    Type:Light/Fairy/Fusion/Effect
    Level: 8
    Atk/Def: 2800/2500

    Effect:
    Must first be Fusion Summoned. Cannot be destroyed by your opponent's card effects. Neither player can Special Summon more than 1 monster per turn. If this card is sent to the Graveyard: You can target 1 "Shadoll" Spell/Trap Card in your Graveyard; add that card to your hand.

    300px-ElShadollMidrash-DUEA-JP-OP

    El-Shadoll Midrash


    Type: Dark/Spellcaster/Fusion/Effect
    Level: 5
    Atk/Def: 2200/800

    Effect:
    1 "Shadoll" monster + 1 LIGHT monster
    Must first be Fusion Summoned. If this card is Special Summoned: You can send 1 "Shadoll" card from your Deck to the Graveyard. At the start of the Damage Step, if this card battles a Special Summoned monster: Destroy that monster. If this card is sent to the Graveyard: You can target 1 "Shadoll" Spell/Trap Card in your Graveyard; add it to your hand.

    DragonprincessSaphira-DUEA-JA-ScR

    Dragonprincess Saphira



    Type: Light/Dragon/Ritual/Effect
    Level: 6
    Atk/Def: 2500/2400

    Effect:
    You can Ritual Summon this card with "Hymn of Blessing". You can only use the effect of "Dragonprincess Saphira" once per turn. During the End Phase of the turn this card is Ritual Summoned, OR during the End Phase of the turn a LIGHT monster was sent from your hand or Deck to the Graveyard while you controlled this face-up card: You can activate 1 of these effects.
    ● Draw 2 cards, then discard 1 card.
    ● Discard 1 random card from your opponent's hand.
    ● Add 1 LIGHT monster from your Graveyard to your hand.

    Wightprince-DUEA-JP-OP

    Wightprince



    Type: Dark/Zombie/Effect
    Level: 1
    Atk/Def: 0/0

    Effect:
    This card's name becomes "Skull Servant" while it is in the Graveyard. If this card is sent to the Graveyard: You can send 1 "Skull Servant" and 1 "The Lady in Wight" from your hand or Deck to the Graveyard. If this card is in your Graveyard: You can banish this card and 2 other "Skull Servant" from your Graveyard; Special Summon 1 "King of the Skull Servants" from your Deck.

    300px-ShiningDragonstarShofuku-DUEA-JA-ScR

    Shining Dragonstar Shofuku



    Type: Light/Genryu/Synchro/Effect
    Level: 8
    Atk/Def: 2300/2600

    Effect:
    1 Tuner + 1 or more non-Tuner Genryu-Type monsters
    When this card is Synchro Summoned: You can target cards on the field, up to the number of different original Attributes of the Genryu-Type monsters used as this card's Synchro Material; shuffle those targets into the Deck. Once per turn: You can target 1 card you control and 1 Level 4 or lower monster in your Graveyard; destroy the first target, and if you do, Special Summon the second target from the Graveyard.

    300px-ReincarnationDragonSamsara-DUEA-JA-SR

    Reincarnation Dragon Samsara



    Type: Dark/Dragon/Synchro/Effect
    Level: 5
    Atk/Def: 100/2600

    Effect:
    1 Tuner + 1 or more non-Tuner monsters
    You can only use the effect of "Reincarnation Dragon Samsara" once per turn. If this card on the field is sent to the Graveyard by your opponent's card effect or by being destroyed by battle: You can target 1 monster in either player's Graveyard, except "Reincarnation Dragon Samsara"; Special Summon it.

    300px-StellaknightDeltatheros-DUEA-JA-ScR

    Stellaknight Deltatheros



    Type: Light/Warrior/Xyz/Effect
    Rank: 4
    Atk/Def: 2500/2100

    Effect:
    3 Level 4 monsters
    While this card has Xyz Material, when you Normal/Special Summon a monster(s), your opponent cannot activate cards or effects. Once per turn: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy that card. If this card is sent from the field to the Graveyard: You can Special Summon 1 "tellaknight" monster from your hand or Deck.

    300px-WingedSkyblasterCastel-DUEA-JA-SR

    Winged Skyblaster Castel



    Type: Wind/Winged-Beast/Xyz/Effect
    Rank: 4
    Atk/Def: 2000/1500

    Effect:
    2 Level 4 monsters
    You can only use 1 "Winged Skyblaster Castel" effect per turn, and only once that turn. You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; change that monster to face-down Defense Position. You can detach 2 Xyz Materials from this card, then target 1 other face-up card on the field; shuffle that target into the Deck.

    HippoCarnival-DUEA-JP-OP

    Hippo Carnival



    Type: Spell Card/Quick-Playe

    Effect:
    Special Summon 3 "Hippo Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0). They cannot be Tributed. While you control a "Hippo Token", you cannot Special Summon monsters from your Extra Deck. Your opponent cannot target monsters you control for attacks, except "Hippo Tokens", during the turn you activate this card.

    SavageFeastLevel5-DUEA-JA-C

    Savage Feast Level 5



    Type: Spell Card/Normal

    Effect:
    Special Summon up to 2 Level 5 Warrior-Type monsters from your hand or Graveyard. Their effects are negated, also they cannot attack.

    300px-SatellaknightFactor-DUEA-JA-C

    Satellaknight Factoy



    Type: Spell Cards/Equip

    Effect:
    Equip only to a "tellaknight" monster you control. It gains 500 ATK and DEF, also it is unaffected by your opponent's card effects. Destroy this card if you control a monster that is not a "tellaknight" monster.

    300px-SatellaknightBridge-DUEA-JP-OP

    Satellaknight Bridge



    Type: Spell Cards/Quick-Play

    Effect:
    You can only activate 1 "Satellaknight Bridge" per turn. Target 1 "tellaknight" monster you control; Special Summon 1 "tellaknight" monster with a different name from your Deck, and if you do, shuffle that target into the Deck. As long as that Special Summoned monster is face-up, you cannot Special Summon monsters, except "tellaknight" monsters.

    300px-ShadollFusion-DUEA-JA-SR

    Shadoll Fusion



    Type: Spell Card/Normal

    Effect:
    You can only activate 1 "Shadoll Fusion" per turn. Fusion Summon 1 "Shadoll" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If your opponent controls a monster that was Special Summoned from the Extra Deck, you can also use monsters from your Main Deck as Fusion Materials.

    CurseoftheShadowPrison-DUEA-JA-C

    Curse of the Shadow Prison



    Type: Spell Card/Field

    Effect:
    Each time a "Shadoll" monster(s) is sent to the Graveyard by a card effect, place 1 Spellstone Counter on this card for each of those monsters. During your opponent's turn, all monsters they control lose 100 ATK for each Spellstone Counter on this card. If you would Fusion Summon a "Shadoll" Fusion Monster, you can remove 3 Spellstone Counters from this card to use 1 face-up monster your opponent controls as a Fusion Material Monster.

    RadiantTrailoftheDragonstars-DUEA-JA-R

    Radiant Trail of the Dragonstars



    Type: Spell Card/Normal

    Effect:
    You can only activate 1 "Radiant Trail of the Dragonstars" per turn. Target 3 "Dragonstar" monsters in your Graveyard; shuffle all 3 into the Deck, then draw 2 cards.

    300px-DragonstarVein-DUEA-JA-C

    Dragonstar Vein



    Type: Spell Card/Continuous

    Effect:
    This card gains effects based on the number of different Attributes of the "Dragonstar" monsters in your Graveyard.
    ● 2 or more: "Dragonstar" monsters you control gain 500 ATK.
    ● 3 or more: If a "Dragonstar" monster you control would be destroyed, you can send this card to the Graveyard instead.
    ● 4 or more: Your opponent cannot Set monsters, also all face-up monsters your opponent controls are changed to Attack Position.
    ● 5: You can send this card to the Graveyard; destroy all cards on the field.

    300px-HymnofBlessing-DUEA-JA-C

    Hymn of Blessing



    Type: Spell Card/Ritual

    Effect:
    This card is used to Ritual Summon "Dragonprincess Saphira". You must also Tribute monsters from your hand or field whose total Levels equal 6 or more. If a face-up Ritual Monster you control would be destroyed, you can banish this card from your Graveyard instead.

    300px-ImagineBreaker-DUEA-JA-C

    Imagine Breaker



    Type: Spell Card/Continuous

    Effect:
    Once per turn, you can Tribute 1 Dragon-Type monster; Special Summon from your Deck, 1 Genryu-Type monster with the same Level as the original Level of the Tributed monster. A monster destroyed by battle with a monster Special Summoned by this effect is shuffled into the Deck instead of being sent to the Graveyard.

    300px-FountainofMagic-DUEA-JA-SR

    Fountain of Magic



    Type: Spell Card/Quick-Play

    Effect:
    You can only activate 1 "Fountain of Magic" per turn. Draw 1 card for each face-up Spell/Trap Card your opponent controls, then discard 1 card for each face-up Spell/Trap Card you control. Until the end of your opponent's next turn, Spells/Trap Cards your opponent controls cannot be destroyed, and their activations and effects cannot be negated.

    300px-TheMonarchsStormForth-DUEA-JA-C

    The Monarchs Storm Forth



    Type: Spell Card/Quick-Play

    Effect:
    You can only activate 1 "The Monarchs Storm Forth" per turn. You cannot Special Summon monsters from your Extra Deck during the turn you activate this card. Once during this turn, when you would Tribute Summon a monster, you can Tribute 1 monster your opponent controls as 1 of the Tributes required for that Tribute Summon.

    PopPullUp-DUEA-JA-C

    Pop-Pull-Up



    Type: Spell Card/Quick-Play

    Effect:
    You can only activate 1 "Pop-Pull-Up" per turn. If your opponent has a card in their Field Card Zone and you have none: Activate 1 Field Spell Card directly from your Deck.

    BattleguardRage-DUEA-JA-R

    Battleguard Rage



    Type: Trap Card/Continuous

    Effect:
    Activate by targeting 1 Warrior-Type monster you control. It gains 1000 ATK, also return to the hand any monster destroyed by battle with that target. When that target leaves the field, destroy this card.

    300px-BattleguardHowling-JP-Anime-AV

    Battleguard Howling



    Type: Trap Card/Normal

    Effect:
    When a Warrior-Type monster you control is targeted for an attack or by an opponent's monster effect: Target 1 face-up monster your opponent controls; inflict damage to your opponent equal to that monster's original ATK, and if you do, return that target to the hand.

    SacredConstellationWave-DUEA-JA-C

    Sacred Constellation Wave



    Type: Trap Card/Continuous

    Effect:
    Once per turn, during your opponent's Main Phase or Battle Phase: You can Special Summon 1 "tellaknight" monster from your hand.

    300px-SacredConstellationFactor-DUEA-JP-OP

    Sacred Constellation Factor



    Type: Trap Cards/Counter

    Effect:
    When a Spell Card, Trap Card, or monster effect is activated: Send 1 "tellaknight" monster you control to the Graveyard; negate the activation, and if you do, destroy it, then draw 1 card.

    SquirmingFallenShadow-DUEA-JA-C

    Squirming Fallen Shadow



    Type: Trap Card/Normal

    Effect:
    Send 1 "Shadoll" card from your Deck to the Graveyard, then you can change any number of face-down Defense Position "Shadoll" monsters you control to face-up Defense Position.

    300px-Shadollroots-DUEA-JP-OP

    Shadollroots



    Type: Trap card/Normal

    Effect:
    Special Summon this card as an Effect Monster (Spellcaster-Type/DARK/Level 9/ATK 1450/DEF 1950). (This card is also still a Trap Card.) If Summoned this way, you can substitute this card for any 1 Attribute Fusion Material Monster listed on a "Shadoll" Fusion Monster. If this card is sent to the Graveyard by a card effect: You can target 1 "Shadoll" Spell/Trap Card in your Graveyard, except "Shadollroots"; add that target to your hand.

    300px-DragonstarMaterialization-DUEA-JA-C

    Dragonstar Materialization



    Type: Trap Card/Continuous

    Effect:
    Once per turn, if a monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Dragonstar" monster from your Deck. You cannot Special Summon monsters from your Extra Deck, except Synchro Monsters.

    300px-DragonstarLimits-DUEA-JA-C

    Dragonstar Limits



    Type: Trap Card/Continuous

    Effect:
    All monsters your opponent controls must attack, if able. During either player's Main Phase or Battle Phase: You can send this face-up card to the Graveyard; immediately after this effect resolves, Synchro Summon 1 Synchro Monster using at least 1 "Dragonstar" monster as a Synchro Material Monster.

    Chain Dispel



    Type: Trap Card/Normal

    Effect:
    When a Spell/Trap Card is activated: Destroy all cards with the same name as that activated card in its controller’s Main Deck.

    300px-SeriousDuel-DUEA-JA-C

    Serious Duel



    Type: Trap Card/Counter

    Effect:
    During the Damage Step, when a Spell Card, Trap Card, or monster effect is activated: Negate the activation, and if you do, destroy it.

    PendulumBack-DUEA-JA-R

    Pendulum Back



    Type: Trap Card/Normal

    Effect:
    If you have 2 cards in your Pendulum Zones: Target 2 monsters with Levels in your Graveyard that could be Pendulum Summoned based on the Pendulum Scales of those cards; add them to your hand.

    300px-SpaceTimeTrapHole-DUEA-JA-SR

    Space-Time Trap Hole



    Type: Trap Card/Normal

    Effect:
    When your opponent Special Summons a monster(s) from their hand or Extra Deck: Shuffle that monster(s) into the Deck, then, you lose 1000 Life Points for each monster shuffled by this effect.

    300px-HeroicChallengerAssaultHalberd-DUEA-JA-C

    Heroic Challenger - Assault Halberd




    Type: Earth/Warrior/Effect
    Level: 4
    Atk/Def: 1800/200

    Effect:
    If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card inflicts battle damage to your opponent: You can add 1 "Heroic" card from your Deck to your hand.

    300px-HeroicChallengerThousandBlade-DUEA-JA-R

    Heroic Challenger - Thousand Blade




    Type: Earth/Warrior/Effect
    Level: 4
    Atk/Def: 1300/1100

    Effect:
    Once per turn: You can discard 1 "Heroic" card; Special Summon 1 "Heroic" monster from your Deck, and if you do, change this card to Defense Position. If you activate this effect, you cannot Special Summon for the rest of this turn, except "Heroic" monsters. If this card is in your Graveyard, when you take damage from an attack or a card effect: You can Special Summon this card in face-up Attack Position. You can only use this effect of "Heroic Challenger Thousand Blade" once per turn.

    300px-StarSeraphScepter-DUEA-JP-R

    Star Seraph Scepter




    Type: Light/Fairy/Effect
    Level: 4
    Atk/Def: 1800/400

    Effect:
    When this card is Normal or Special Summoned: You can add 1 "Star Seraph" monster from your Deck to your hand, except "Star Seraph Scepter". An Xyz Monster that was Xyz Summoned using 3 or more monsters you control as Xyz Materials (including this card on the field) gains this effect.
    ● When this card is Xyz Summoned: Target 1 other card on the field; destroy that card, then draw 1 card.

    300px-StarSeraphScale-DUEA-JA-C

    Star Seraph Scale



    Type: Light/Fairy/Effect
    Level: 4
    Atk/Def: 1500/900

    Effect:
    When this card is Special Summoned: You can Special Summon 1 "Star Seraph" monster from your hand, then you can place 1 LIGHT monster from your Graveyard on the top of your Deck. An Xyz Monster that was Xyz Summoned using 3 or more monsters you control (including this card on the field) gains this effect.
    ● While this card has Xyz Material, each turn, the first time a monster(s) is Special Summoned from the hand, immediately draw 1 card.

    300px-StarSeraphSovereign-DUEA-JP-C

    Star Seraph Sovereign



    Type: Light/Fairy/Effect
    Level: 4
    Atk/Def: 800/2000

    Effect:
    This card cannot be used as an Xyz Material, except for the Xyz Summon of a monster that uses 3 or more monsters as Xyz Material. If you Normal or Special Summon a "Star Seraph" monster(s): You can Special Summon this card from your hand, and if you do, draw 1 card. If that drawn card is a “Star Seraph” monster, you can Special Summon that monster.

    300px-NumberHunter-DUEA-JA-R

    Number Hunter



    Type: Light/Warrior/Effect
    Level: 4
    Atk/Def: 1600/1400

    Effect:
    If this card is Summoned: Shuffle all "Number" Xyz Monsters on the field into the Extra Deck. Neither player can Special Summon "Number" Xyz Monsters, also this card cannot be destroyed by battle with, and is unaffected by the effects of Xyz Monsters.

    Number86HeroicChampionRhongomiant-DUEA-JP-UR

    Number 86: Heroic Champion - Rhongomiant



    Type: Dark/Warrior/Xyz/Effect
    Rank: 4
    Atk/Def: 1500/1500

    Effect:
    2 or more (max. 5) Level 4 Warrior-Type monsters
    During each of your opponent's End Phases: Detach 1 Xyz Material from this card. This card gains effects based on the number of Xyz Materials attached to it.
    ● 1 or more: This card cannot be destroyed by battle.
    ● 2 or more: This card gains 1500 ATK and DEF.
    ● 3 or more: This card is unaffected by other card effects.
    ● 4 or more: Your opponent cannot Normal/Special Summon.
    ● 5 or more: Once per turn: You can destroy all cards your opponent controls.

    300px-HumhummingtheKeyboardDjinn-DUEA-JA-R

    Humhumming the Keyboard Djinn



    Type: Water/Fiend/Xyz/Effect
    Rank: 3
    Atk/Def: 1100/1800

    Effect:
    2 Level 3 monsters
    When this card is Special Summoned: You can target 1 "Djinn" Xyz Monster in your Graveyard; Special Summon that monster, then you can attach up to 2 cards from your hand to it as Xyz Materials. Once per turn, during your Main Phase 1: You can detach 1 Xyz Material from this card, then target 1 "Djinn" Xyz Monster you control; that monster can attack your opponent directly this turn.

    300px-Onomatopia-DUEA-JA-R

    Onomatopia



    Type: Spell Card/Field

    Effect:
    Each time you Special Summon a "Utopia" monster, place 1 Feel the Flow Counter on this card. Monsters you control gain 200 ATK for each Feel the Flow Counter on this card. Once per turn: You can remove 2 Feel the Flow Counters from this card; Special Summon 1 "Zubaba", "Gagaga", "Gogogo", or "Dododo" monster from your Deck.

    300px-MarshallingField-DUEA-JA-C

    Marshalling Field



    Type: Trap Card/Continuous

    Effect:
    You cannot Special Summon monsters, except Machine-Type monsters. Once per turn: You can declare a Level from 5 to 9; all Level 5 or higher monsters you currently control become the declared Level. If a Machine-Type Xyz Monster you control would be destroyed, you can send this face-up card to the Graveyard instead. If this card is sent from the field to the Graveyard: You can add 1 "Rank-Up-Magic Argent Chaos Force" from your Deck or Graveyard to your hand.




    Edited by ~ThePhoenix~ - 17/4/2014, 17:50
     
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  2. predatorX
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    User deleted


    Sembrano constellar xd
     
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  3. PaÐo
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    User deleted


    Qua usciranno le Pendulum Summon
     
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  4. HappySalesmanMask
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    stellaknight :bad:
     
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  5. Atzer409
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    Ma nei set OCG non ci sono mai secret o ghost?
     
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    Ma sono satellaknight o stella knight? lol
     
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  7.     +1   -1
     
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    satellaknight = brutta copia constellar (artwork) ma effetti sgravi

    reincarnation dragon samsara = reborn con 2600 DEF

    :asd:
     
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  8. ArdeX´
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    Reincarnation Dragon Samsara è sgravissima O.O la voglio :yeah:
     
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    CITAZIONE (ArdeX´ @ 5/3/2014, 16:52) 
    Reincarnation Dragon Samsara è sgravissima O.O la voglio :yeah:

    :quoto: :epicsbav:
     
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  10. The Legend Of Ra
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    Non mi sembrano così sgravo questo nuovo archetipo visto che ogni mostro può attivare il proprio effetto una sola volta per turno :look:
     
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  11.     +2   +1   -1
     
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    CITAZIONE (The Legend Of Ra @ 6/3/2014, 18:52) 
    Non mi sembrano così sgravo questo nuovo archetipo visto che ogni mostro può attivare il proprio effetto una sola volta per turno :look:

    hai idea di cosa farebbero se potessi attivare l'effetto più di una volta per turno, esempio:
    -calo vega, effetto e calo altair, effetto e calo vega, effetto e calo deneb, effetto e addo, book su altair, faccio 2 xyz con 2 mostri ciascuno, scopro altair, effetto e calo vega, effetto e calo deneb, effetto e aggiungo, faccio un altro xyz con 3 mostri, il tutto dopo aver attivato trap stun :asd:

    (spero di essere stato soddisfaciente sul perché si possono attivare solo un volta per turno)

    hanno cmq degli effetti sgravissimi e io me lo monterò :yeah:
     
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  12. ¬KitKat™
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    Satellaknight hanno artwork simili ai conste lol
    Dragonprincess coso con la pendulum si può calare gratis a quanto ho capito e in bujin è alquanto sgravata lol
     
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    Deltatellos è sgravissimo il primo effetto.
     
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  14. Light1995
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    preparatevi, il synchro sgravo che metterò subito subito nello zombie appena esce, uscirà secret.
     
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  15. Keido™
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    Ragazzi. Solo una cosa. Mega Raiza.
     
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36 replies since 5/3/2014, 14:10   1285 views
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