Secrets of Eternity (Esclusive)

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    Secrets of Eternity



    Secrets of Eternity



    SECE-BoosterJP



    Descrizione:Contains 80 cards in the main set, plus 10 Japanese World Premiere cards.
    6 Ultra Rares, 10 Super Rares, 20 Rares, and 54 Commons.
    The Ultra Rare and Super Rare cards are also available as Secret Rare.
    Includes cards used by Yuya Sakaki, Noboru Gongenzaka, Shun Kurosaki, Hokuto Shijima, Yaiba Todo and Masumi Kotsu.
    Contains members and/or support for the "Constellar", "Dragunity", "Gem-Knight", "Jinzo", "Koaki Meiru", "Morphtronic", "Nekroz", "Performapal", "Qli", "Spirit Beast", "Superheavy Samurai", "tellarknight", "Volcanics", "Wind-Up", "X-Saber" and "Yosenju" archetypes.
    The TCG version contains members/support for the "Burning Abyss", "Monarch", and "Shaddoll" archetypes and series.
    Introduces the "Infernoid" and "Raid Raptors" archetypes





    Data di Rilascio TCG: January 16, 2015 (sneak peek 10 and/or 11 January)
    Data di Rilascio OCG: November 15, 2014
    Sigla: SECE
    Contenuto

    Conterrà 100 carte:

    - 10 Carte Esclusive TCG;
    - 10 Carte Esclusive OCG.

    Con seguente Rarità (OCG):

    - 6 Ultra Rare
    - 10 Super Rare
    - 20 Rare
    - 54 Comuni



    Lista Carte (Spoiler non Completo):



    In Questo topic sono contenute le carte escusive dei vari set, per conoscere le altre carte comuni a tutti i set vai qui.


    In Aggiornamento.



    4qAV5rx

    Dragoons of Draconia (Esclusive TCG)



    Type: Beast-Warrior/Fire/Pendulum
    Level: 4
    Pendulum Scale: 2
    Atk/Def: 1400/200

    Effect:
    Pendulum Effect: Once per turn, if a Normal Monster you control destroys an opponent's monster by battle, after damage calculation: You can add 1 Level 4 or higher Normal Monster from your Deck to your hand.
    Card descriptions: Armed with muskets and iron spears, these mounted land troops of the Draconia Empire are feared by the Reptier Kingdom and other bordering nations.

    m043Lup

    Mischief of the Gnomes (Esclusive TCG)



    Type: Trap Card

    Effect:
    This turn, reduce the Levels of all monsters in each player's hand by 1 (even after they are Summoned/Set). You can banish this card from the Graveyard; this turn, reduce the Levels of all monsters in each player's hand by 1 (even after they are Summoned/Set).

    nTkRgsY

    Farfa, Malebranche of the Burning Abyss (Esclusive TCG)



    Type: Fiend/Dark/Effect
    Level: 3
    Atk/Def: 1000/1900

    Effect:
    If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Farfa, Malebranche of the Burning Abyss" per turn, and only once that turn.
    ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
    ● If this card is sent to the Graveyard: You can target 1 monster on the field; banish it until the End Phase.

    acvnCLz

    Libic, Malebranche of the Burning Abyss (Esclusive TCG)



    Type: Fiend/Dark/Effect
    Level: 3
    Atk/Def: 1300/700

    Effect:
    If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Libic, Malebranche of the Burning Abyss" per turn, and only once that turn.
    ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
    ● If this card is sent to the Graveyard: You can Special Summon 1 Level 3 DARK Fiend-Type monster from your hand, but its effects are negated.

    idTDmHI

    Cagna, Malebranche of the Burning Abyss (Esclusive TCG)



    Type: Fiend/Dark/Effect
    Level: 3
    Atk/Def: 1500/300

    Effect:
    If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Cagna, Malebranche of the Burning Abyss" per turn, and only once that turn.
    ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
    ● If this card is sent to the Graveyard: You can send 1 "Burning Abyss" Spell/Trap Card from your Deck to the Graveyard.

    MalacodaNetherlordoftheBurningAbyss-SECE-EN-OP

    Malacoda, Netherlord of the Burning Abyss (Esclusive TCG)



    Type: Fiend/Dark/Ritual/Effect
    Level: 6
    Atk/Def: 2700/2200

    Effect:
    You can Ritual Summon this card with "Good & Evil in the Burning Abyss". Must be Ritual Summoned, and cannot be Special Summoned by other ways. Once per turn, during either player's turn: You can send 1 "Burning Abyss" monster from your hand to the Graveyard, then target 1 face-up monster your opponent controls; until the end of this turn, that target loses ATK and DEF equal to the ATK and DEF of the "Burning Abyss" monster sent to the Graveyard this way. If this card is sent from the field to the Graveyard: You can target 1 card on the field; send it to the Graveyard.

    300px-Back-EN

    Good & Evil in the Burning Abyss (Esclusive TCG)



    Type: Spell Card Ritual

    Effect:
    This card is used to Ritual Summon "Malacoda, Netherlord of the Burning Abyss". You must also Tribute monsters from your hand or field whose total Levels equal 6 or more. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then send 1 "Burning Abyss" monster from your hand to the Graveyard; add 1 "Burning Abyss" card from your Deck to your hand. You can only use this effect of "Good and Evil of the Burning Abyss" once per turn.

    4bGEB2l

    U.A. Playmaker (Esclusive TCG)



    Type: Warrior/Earth/Effect
    Level: 8
    Atk/Def: 2600/2000

    Effect:
    You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Playmaker". You can only Special Summon "U.A. Playmaker" once per turn this way. When another "U.A." monster you control declares an attack: You can have this card lose exactly 800 ATK, and if it does, your attacking monster gains 800 ATK.

    wmAzwji

    U.A. Linebacker (Esclusive TCG)



    Type: Warrior/Earth/Effect
    Level: 7
    Atk/Def: 1600/2700

    Effect:
    You can Special Summon this card (from your hand) by returning 1 “U.A.” monster you control to the hand, except “U.A. Linebacker”. You can only Special Summon “U.A. Linebacker” once per turn this way. Once per turn, when your opponent Special Summons a monster(s): You can change their battle position(s), and if you do, negate their effects.

    hYQeqiN

    U.A. Winning Tactics (Esclusive TCG)



    Type: Spell Card/Quick-Play

    Effect:
    If you control 2 or more "U.A." monsters with different names: Shuffle as many monsters on the field as possible into the Deck, then Special Summon "U.A." monsters with different names from your Deck, up to the number of cards shuffled into your Main Deck, but they cannot attack this turn. Then, your opponent can Special Summon monsters from their Deck, up to the number of cards shuffled into their Main Deck. You can only activate 1 "U.A. Winning Tactics" per turn.

    53fa2nB

    Gogogo Golem - Golden Form (Passa in TCG)



    Type: Rock/Earth/Effect
    Level: 4
    Atk/Def: ?/1500

    Effect:
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Gogogo" monster, and cannot be Special Summoned by other ways. This card's ATK becomes double the original ATK of the Tributed monster. Any battle damage your opponent takes from battles involving this card is halved. Once per turn, during either player's turn, when a monster effect is activated on your opponent's side of the field: This card loses exactly 1500 ATK, and if it does, negate that effect.

    s0HbN1B

    Dododo Witch (Passa in TCG)



    Type: Warrior/Earth/Effect
    Level: 4
    Atk/Def: 1400/1600

    Effect:
    When this card is Normal or Special Summoned: You can Special Summon 1 "Dododo" monster from your hand in face-up Attack Position or face-down Defense Position, except "Dododo Witch".

    tjUqS9s

    Dododo Swordsman (Passa in TCG)



    Type: Warrior/Earth/Effect
    Level: 8
    Atk/Def: 0/3000

    Effect:
    While this Flip Summoned card is face-up on the field, it gains 3500 ATK. When this card is flipped face-up: You can target up to 2 face-up monsters on the field; destroy them.

    hhAb6bJ

    Toy Knight (Passa in TCG)



    Type: Machine/Earth/Effect
    Level: 4
    Atk/Def: 200/1200

    Effect:
    Cannot be Special Summoned from the Deck. If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: You can Special Summon 1 "Toy Knight" from your hand.

    8ZOWqn8

    Explossum (Passa in TCG)



    Type: Beast/Earth/Effect
    Level: 1
    Atk/Def: 100/100

    Effect:
    You can target 1 face-up Xyz Monster your opponent controls; equip this monster from your hand or your side of the field to that target. If a monster equipped with this card by this effect has no Xyz Materials, destroy that monster. While this card is equipped to a monster, during each of your opponent's Standby Phases: Detach 1 Xyz Material from the equipped monster.

    SwordsmanofRevealingLight-SECE-EN-OP

    Swordsman of Revealing Light (Passa in TCG)



    Type: Warrior/Light/Effect
    Level: 8
    Atk/Def: 0/2400

    Effect:
    When an opponent's monster declares a direct attack: You can Special Summon this card from your hand, then if this card's DEF is higher than the attacking monster's ATK, destroy that attacking monster. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.
    ● Each turn, the first time this card would be destroyed by battle, it is not destroyed.

    eSC4LOa

    Doggy Diver (Passa in TCG)



    Type: Warrior/Dark/Effect
    Level: 4
    Atk/Def: 1000/1000

    Effect:
    If your opponent controls a monster, and all face-up monsters you control (min. 1) are Level 4, you can Special Summon this card (from your hand). You can only Special Summon "Doggy Diver" once per turn this way. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a Warrior-Type monster.

    LKalE8g

    Level Lifter (Passa in TCG)



    Type: Spell Card

    Effect:
    Send 1 monster from your hand to the Graveyard, then target up to 2 face-up monsters you control; their Levels become the original Level of the monster sent to the Graveyard to activate this card, until the end of this turn.

    4jOYqUF

    Gogogo Talisman (Passa in TCG)



    Type: Spell Card/Continuous

    Effect:
    While you control 2 or more "Gogogo" monsters, you take no effect damage. Once per turn, when an attack is declared involving a "Gogogo" monster you control: That monster you control cannot be destroyed by that battle.

    PwE9lDk

    Soul Strike (Passa in TCG)



    Type: Trap Card/Continuous

    Effect:
    If your Life Points are 4000 or less, when an attack is declared involving a monster you control and an opponent's monster: Pay half your Life Points, then target 1 monster you control; it gains ATK equal to the deficit between your current Life Points and 4000. You can only activate 1 "Soul Strike" per turn.

    300px-VanguardoftheCrystals-SECE-JP-R

    Vanguard of the Crystals (Esclusive OCG)



    Type: Spellcaster/Dark/Pendulum/Effect
    Level: 3
    Pendulum Scale: 5
    Atk/Def: 1300/1000

    Effect:
    Pendulum Effect
    All "Crystal Beast" monsters, "Rainbow Dragon", and "Rainbow Dark Dragon" you control cannot be targeted by your opponent's card effects.
    Monster Effect
    You can Tribute this card; add 1 of these cards from your Deck to your hand: "Rainbow Dragon", "Rainbow Dark Dragon", a "Crystal Beast" monster, or a "Crystal" Spell/Trap Card.

    300px-DefenderoftheCrystals-SECE-JP-R

    Defender of the Crystals (Esclusive OCG)



    Type: Warrior/Fire/Pendulum/Effect
    Level: 5
    Pendulum Scale: 2
    Atk/Def: 1500/1800

    Effect:
    Pendulum Effect
    If this card is in your Pendulum Zone: Once per turn, 1 “Ultimate Crystal Beast” or “Crystal Beast” monster you control cannot be destroyed by your opponent’s card effect.
    Monster Effect
    During the Damage Step, when a “Crystal Beast” monster you control battles with an opponent’s monster: You can Tribute this card from your hand or your side of the field; double the ATK and DEF of your battling monster during that Damage Step only, also destroy it after damage calculation.

    300px-OvertheRainbow-SECE-JP-C

    Over the Rainbow (Esclusive OCG)



    Type: Spell Card/Quick-Play

    Effect:
    When a “Rainbow Dragon” or “Rainbow Dark Dragon” you control activates its effect: Special Summon any number of “Crystal Beast” monsters from your Deck (you can only summon a maximum of 1 copy of each monster with a different name).

    300px-CrystalAggregation-SECE-JP-C

    Crystal Gathering (Esclusive OCG)



    Type: Trap Card/Continuous

    Effect:
    You can only use these effects of "Crystal Gathering" once per chain. Once per turn, if a face-up "Crystal Beast" monster you control is destroyed by battle or card effect: You can Special Summon 1 "Crystal Beast" monster from your Deck. You can send this face-up card from your Spell & Trap Zone to the Graveyard, then target 1 "Crystal Beast" card you control and 1 other card on the field; return (them?/both?) to the hand.

    300px-HeavyLoadingRailcarDerrickren-SECE-JP-C

    Heavy Loading Railcar Derrickren (Esclusive OCG)



    Type: Machine/Earth/Effect
    Level: 10
    Atk/Def: 2800/2000

    Effect:
    You can only activate the (1) effect of this card once per turn. (1): You can activate this effect when you Normal or Special Summoned an EARTH Machine-Type monster. Special Summon this card from your hand. If you do, halve the ATK and DEF of this card. (2): If this card is detached as an Xyz Material from an Xyz Monster and sent to the Graveyard, you can target 1 card on your opponent’s side of the Field. Destroy that

    300px-Number81

    Number 81: Superdreadnought Rail Cannon Superior Dora (Esclusive OCG)



    Type: Machine/Earth/Xyz/Effect
    Rank: 10
    Atk/Def: 3200/4000

    Effect:
    2 Level 10 monsters
    Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; this turn, it is unaffected by other card effects.

    300px-RevolvingSwitchyard-SECE-JP-R

    Revolving Switchyard (Esclusive OCG)



    Type: Spell Card/Field

    Effect:
    You can only use each of this card's effects once per turn. When a Level 10 EARTH Machine-Type monster is Normal or Special Summoned: You can Special Summon 1 Level 4 EARTH Machine-Type monster with 1800 or more ATK from your Deck, and if you do, its Level becomes 10, also your opponent takes no further damage until the end of this turn. You can send 1 card from your hand to the Graveyard; add 1 Level 10 EARTH Machine-Type monster from your Deck to your hand.

    300px-SymphonicWarriorGuitar-SECE-JP-C

    Symphonic Warrior Guitar (Esclusive OCG)



    Type: Machine/Wind/Pendulum/Effect
    Level: 3
    Pendulum Scale: 7
    Atk/Def: 1500/100

    Effect:
    Pendulum Effect
    You can discard 1 card; Special Summon 1 "Symphonic Warrior" monster from your Deck, except “Symphonic Warrior Guitar”. You can only use this effect of "Warrior Guitaz” once per turn.
    Monster Effect
    When this card is Normal Summoned: You can target 1 "Symphonic Warrior" monster in your Graveyard; Special Summon that target.

    300px-SymphonicWarriorSaizus-SECE-JP-C

    Symphonic Warrior Saizus (Esclusive OCG)



    Type: Machine/Wind/Effect
    Level: 4
    Atk/Def: 1200/1900

    Effect:
    When this card is flipped face-up: Add 1 “Symphonic Warrior” monster from your Deck to your hand, except "Symphonic Warrior Saizus". Once per turn: You can target 1 “Symphonic Warrior” monster you control or in your Graveyard, except "Symphonic Warrior Saizus"; until the end of this turn, this card’s name becomes the same as that target, also it gains the target’s effect(s). You can banish this card in your Graveyard, then target 1 of your banished “Symphonic Warrior” monsters, except "Symphonic Warrior Saizus"; Special Summon that target.

    300px-Amplifiers-SECE-JP-C

    Amplifiers (Esclusive OCG)



    Type: Spell Card/Field

    Effect:
    When a “Symphonic Warrior” monster activates its effect place 1 “Symphonic Counter” on this card. All “Symphonic Warrior” monsters you control gain ATK equal to the number of “Symphonic Counters” on this card x100. Once per turn, you can remove 5 or 7 “Symphonic Counters” from this card, then activate the appropriate effect:
    ● 5: Inflict damage to your opponent equal to the number of “Symphonic Warrior” monsters on the Field x300.
    ● 7: Banish cards from your opponent’s Field or Graveyard up to the number of “Symphonic Warrior” monsters you control.

    vUSMkoX

    Fiendish Rhino Warrio (Esclusive Korean)



    Type: Fied/Earth/Effect
    Level: 3
    Atk/Def: 1400/900

    Effect:
    You can only use the (2) effect of “Fiendish Rhino Warrior” once per turn. (1) Other Fiend-Type monsters you control cannot be destroyed by battle or card effects. (2) If this card is sent to the Graveyard: You can send 1 Fiend-Type monster from your Deck to the Graveyard, except “Fiendish Rhino Warrior”.

    UW8eTC6

    Cuben (Esclusive Korean)



    Type: Thunder/Light/Effect
    Level: 4
    Atk/Def: 600/1900

    Effect:
    (1) Once per turn, you can roll a six-sided die. While this card is face-up on the field, neither player can Normal or Special Summon monsters with the same Level as the die result.

    F9zQCZD

    Carrot Human (Esclusive Korean)



    Type: Plant/Dark/Effect
    Level: 4
    Atk/Def: 1900/0

    Effect:
    You can only use the effect of “Carrot Human” once per turn. (1) If this card is in your Graveyard: You can send 1 face-up Plant-Type monster you control or have in your hand to the Graveyard; Special Summon this card from your Graveyard.

    UwnrkSy

    Great Old One Hastur (Esclusive Korean)



    Type: Reptile/Wind/Synchro/Effect
    Level: 4
    Atk/Def: 2300/1000

    Effect:
    1 Tuner + 1 or more non-Tuner monsters
    (1) If this card is sent from the Monster Zone to the Graveyard: You can target 1 face-up monster your opponent controls; equip this card from your Graveyard to that target. While equipped by this effect, that monster cannot attack, and its effects are negated. (2) If this card is equipped to a monster by its own effect and leaves the field: Take control of that opponent’s monster this card was equipped to.

    fO6uibx

    Rocket Hand (Esclusive Korean)



    Type: Trap Card

    Effect:
    You can only use 1 “Rocket Hand” effect per turn, and only once that turn. (1) Target 1 Attack Position monster with 800 or more ATK you control; equip this card to that target. It gains 800 ATK. (2) You can send this equip card to the Graveyard, then target 1 face-up card on the field; destroy it. Then, the ATK of the monster this card was equipped to becomes 0, also it cannot change its battle Position.



    Edited by Dippy92 - 12/2/2015, 12:28
     
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  2. lionking94
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    annunciate le nuove carte ba... i 3 liv 3 mi piacciono ma la spell nn mi convince x nnt ha difetti dappertutto... che ne pensate?
     
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    I 3 ba sono tutti op, anche la spell è forte e si può usare senza il rituale :sisi:
    Il deck prende tanto vantaggio rispetto agli altri adesso...
     
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  4. lionking94
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    be il libidic o come cavolo si chiama nn mi piace troppo in quanto nn trovo la sua utilità a parte quando controlliamo un mostro di extra deck nn ba o la tour... x questo nn mi piace troppo...
     
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    sta sera li aggiungo, un dopopranzo che nn controllo e escono...
     
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  6. lionking94
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    nn ti preocc dippy il tuo lavoro è cmq apprezzatissimo può capitare a tutti :)
     
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    Aggiornato

    CITAZIONE (Dippy92 @ 3/12/2014, 00:28) 
    ora come ora e' un buon bittone che può anche fornire una buona difesa indebolendo i mostri dell'opp nella sua bp, ma tutto dipende dalla magia rituale senza un effetto concreto l evocazione sarebbe difficile e troppo costosa, secondo me la magia avra un effetto del tipo che ti fa usare dante /virgil per evocare male dal deck o un qualche effetto che permette un +1/2 quando va al grave.

    EDIT avverto forti segnali i miei poteri si stanno attivando, vedo uno schema e prevedo l uscita ulteriore di altri 3 mostri BA ma dato il senso dualità dark&light che da la magia(che a mio magia avrà un interazione con quest'aspetto)e quelli che sono atributo e tipo di malacoda prevedo che questi mostri potrebberoessere light warrior forse con una meccanica leggermente diversa, tt a creare come una sorta di antisimetria con le uscite precedenti, addiritura prevedo che il tt sarà completato nel prossimo boost con una fusion dark altri 3 light una magia che permette la fusion(o addiritura una fusion fata con la good and evil o senza magia) questo per quanto riguarda BA , ma nn è finita prevedo due nuovi UA che andranno ad integrassi con i2 "sport" rappresentati da UA attualmente tipo un attaccante e un ricevitore o qualcosa di diverso tipo che rappresenta il basket, che so un playmaker + una support UA che continua questo senso di control/otk, infine prevedo una trappola nn attinente a questi archetipi ma con un effetto interessante direi probabilmente interessante contro qli.

    se ci becco mi dovete eleggermi a vostro Dio

    apparte il delirio sugli attributi dei BA (e aver ucciso la grammatica italiana, scritto di fretta) tutto il resto l'avevo previsto, addiritura ho indovinato il nome di una delle carte!
     
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  8. lionking94
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    Ti eleggiamo XD
     
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  9. lionking94
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    ragazzi chi mi spiega cosa è disegnato sulla ritual dei BA? :D su nessun sito c'è un'immagine appropriata :D
     
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  10. ~Ultimate~
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    se non erro c'è una specie di contrasto tra dante in bianco rappresentante il bene e malacoda in scuro rappresentante il male
     
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    Aggiunta spell degli U.A.
     
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    Aggiunta l'ultima delle Esclusive TCG
     
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  13. KitKat™
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    Hanno corretto la spell BA,la versione spagnola era errata,la versione inglese dice di addare una carta BA rimuovendola dal grave
     
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  14. Dark Bean Soldier
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    Molti fighi *.* non ho ancora visto gli effetti perche da ff mobile vedo tutte le lettere sovrapposte e non si capisce nulla :/
    appena mi attacco sul pc ci do un occhiata,i nomi che si inventa la konami son troppo belli(Cagna dei Malabranche XD,sto nome mi fa troppo ridere XD)
     
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    Aggiornato con l'eclusive koreane, anche se mi sa che sono l'unico che le stava aspettando xD, sempre inutili ma gli atwork sono sempre i + belli.
     
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15 replies since 13/12/2014, 16:14   403 views
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