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Structure Deck: Synchron Extreme
Structure Deck: Synchron Extreme
Descrizione: Structure Deck: Synchron Extreme is a Structure Deck in the Yu-Gi-Oh! Official Card Game. It is the twenty-eighth Deck in the OCG's Structure Deck series, following Structure Deck: HERO's Strike. The Deck is focused on Synchro Summons
Data di Rilascio OCG: December 6, 2014
Data di Rilascio TCG: Not Official
Sigla: SD28-JP (ja)
Carte Totali dello Structure: 44
Lo Structure conterrà:
Includes a record setting 10 cards that will become the new power of Synchro Summoning.
Ultra Parallel Rare: 1
Super Parallel Rare: 3
Normal Parallel Rare: 6
Commons: 34Lista Carte (Spoiler non Completo):
In Aggiornamento.
Stardust Warrior
Type: Warrior/Wind/Synchro/Effect
Level: 10
Atk/Def: 3000/2500
Effect:
1 Tuner Synchro Monster + 1 or more non-Tuner Synchro Monsters
During either player's turn, when your opponent would Special Summon a monster(s): You can Tribute this card; negate the Special Summon, and if you do, destroy that monster(s). During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your Graveyard. If this card is destroyed by battle, or if this face-up card you control leaves the field by an opponent's card effect and is still in your possession: You can Special Summon 1 Level 8 or lower "Warrior" Synchro Monster from your Extra Deck. (This Special Summon is treated as a Synchro Summon.)Accel Synchron
Type: Machine/Dark/Synchro/Tuner/Effect
Level: 5
Atk/Def: 500/2100
Effect:
1 Tuner + 1 or more non-Tuner monsters
Once per turn: You can send 1 "Synchron" monster from your Deck to the Graveyard, then activate 1 of these effects.
● Increase this card's Level by the Level of the monster sent to the Graveyard by this effect.
● Reduce this card's Level by the Level of the monster sent to the Graveyard by this effect.
During your opponent's Main Phase, you can: Immediately after this effect resolves, Synchro Summon using this card you control (this is a Quick Effect). You can only Synchro Summon "Accel Synchron" once per turn.Jet Warrior
Type: Warrior/Fire/Synchro/Effect
Level: 5
Atk/Def: 2100/1200
Effect:
"Jet Synchron" + 1 or more non-Tuner monsters
If this card is Synchro Summoned: You can target 1 card your opponent controls; return it to the hand. If this card is in your Graveyard: You can Tribute 1 Level 2 or lower monster; Special Summon this card from your Graveyard in Defense Position, but banish it when it leaves the field. You can only use each effect of "Jet Warrior" once per turn.Jet Synchron
Type: Machine/Fire/Tuner/Effect
Level: 1
Atk/Def: 500/0
Effect:
If this card is sent to the Graveyard as a Synchro Material: You can add 1 "Junk" monster from your Deck to your hand. If this card is in your Graveyard: You can send 1 card from your hand to the Graveyard; Special Summon this card from your Graveyard, but banish it when it leaves the field. You can only use 1 "Jet Synchron" effect per turn, and only once that turn.Rush Warrior
Type: Warrior/Wind/Effect
Level: 2
Atk/Def: 300/1200
Effect:
During damage calculation (in either player's turn), if a "Warrior" Synchro Monster you control battles an opponent's monster: You can send this card from your hand to the Graveyard; double your battling monster's ATK during that damage calculation only. You can banish this card from your Graveyard, then target 1 "Synchron" monster in your Graveyard; add it to your hand. You can only use each effect of "Rush Warrior" once per turn.Synchron Carrier
Type: Machine/Earth/Effect
Level: 2
Atk/Def: 0/1000
Effect:
During your Main Phase, you can Normal Summon 1 "Synchron" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If another "Synchron" monster(s) is sent to your Graveyard as a Synchro Material for the Synchro Summon of a Warrior or Machine-Type Synchro Monster: You can Special Summon 1 "Synchron Token" (Machine-Type/EARTH/Level 2/ATK 1000/DEF 0). You can only use this effect of "Synchron Carrier" once per turn.Scrap Fist
Type: Spell Card/Quick-play
Effect:
Target 1 "Junk Warrior" you control; this turn, if it battles an opponent's monster, apply these effects.
● Your opponent cannot activate cards or effects until the end of the Damage Step.
● If it attacks a Defense Position monster, inflict piercing battle damage to your opponent.
● Double any battle damage your opponent takes from battles involving it.
● It cannot be destroyed by battle.
● Destroy that opponent's monster at the end of the Damage Step.Limitover Drive
Type: Spell Card/Quick-play
Effect:
Return 1 Tuner Synchro Monster and 1 non-Tuner Synchro Monster you control to the Extra Deck; Special Summon 1 Synchro Monster from your Extra Deck whose Level is equal to the combined Level of those 2 returned monsters, ignoring its Summoning conditions.Starlight Junktion
Type: Spell Card/Field
Effect:
You can Tribute 1 Tuner monster; Special Summon 1 "Synchron" monster from your Deck with a different Level than the Tributed monster. If you Special Summon a Synchro Monster from your Extra Deck during your opponent's turn: Target 1 card on the field; shuffle it into the Deck. You can only use each effect of "Starlight Junktion" once per turn.Scrap-Iron Statue
Type: Trap Card
Effect:
When the effect of a face-up Spell/Trap Card your opponent controls is activated: Destroy that card, also, after that, Set this card face-down instead of sending it to the Graveyard. If this card is sent to the Graveyard: You can target 1 "Junk" monster in your Graveyard; Special Summon that target in Defense Position. You can only use each effect of "Scrap-Iron Statue" once per turn.Junk Synchron x2
Type: Warrior/Dark/Tuner/Effect
Level: 3
Atk/Def: 1300/500
Effect:
When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your Graveyard; Special Summon that target in Defense Position, but its effects are negated.Quickdraw Synchron
Type: Machine/Wind/Tuner/Effect
Level: 5
Atk/Def: 700/1400
Effect:
You can Special Summon this card (from your hand) by sending 1 monster from your hand to the Graveyard. For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner monster. Cannot be used as a Synchro Material, except for the Synchro Summon of a monster that lists a "Synchron" monster as a Tuner.Drill Synchron
Type: Machine/Earth/Tuner/Effect
Level: 3
Atk/Def: 800/300
Effect:
If a Warrior-Type monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, when you inflict battle damage to your opponent with this effect: You can draw 1 card.Turbo Synchron
Type: Machine/Wind/Tuner/Effect
Level: 1
Atk/Def: 100/500
Effect:
When this card declares an attack: You can change the attack target to Defense Position. When you take battle damage while this card is attacking: You can Special Summon 1 monster from your hand with ATK less than or equal to the battle damage you took.Unknown Synchron
Type:Machine/Dark/Tuner/Effect
Level: 1
Atk/Def: 0/0
Effect:
If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). You can only use this effect of "Unknown Synchron" once per Duel.Fleur Synchron
Type: Machine/Light/Tuner
Level: 2
Atk/Def: 400/200
Effect:
If this card is sent to the Graveyard as a Synchro Material Monster, you can Special Summon 1 Level 2 or lower monster from your hand.Synchron Explorer
Type: Machine/Earth/Effect
Level: 2
Atk/Def: 0/700
Effect:
When this card is Normal Summoned: You can target 1 "Synchron" monster in your Graveyard; Special Summon that target, but its effects are negated.
Speed Warrior
Type: Warrior/Wind/Effect
Level: 2
Atk/Def: 900/400
Effect:
Once per Battle Phase, if this card was Normal Summoned this turn (except during the Damage Step): You can make its ATK become double its original ATK, until the end of the Battle Phase.Sonic Warrior
Type: Warrior/Wind/Effect
Level: 2
Atk/Def: 1000/0
Effect:
When this card is sent to the Graveyard: All Level 2 or lower monsters you currently control gain 500 ATK.Doppelwarrior
Type: Warrior/Dark/Effect
Level: 2
Atk/Def: 800/800
Effect:
When a monster(s) is Special Summoned from your Graveyard (except during the Damage Step): You can Special Summon this card from your hand. If this card is sent to the Graveyard as a Synchro Material: You can Special Summon 2 "Doppel Tokens" (Warrior-Type/DARK/Level 1/ATK 400/DEF 400) in Attack PositionQuillbolt Hedgehog
Type: Machine/Earth/Effect
Level: 2
Atk/Def: 800/800
Effect:
If this card is in the Graveyard and you control a Tuner monster: You can Special Summon this card, but banish it when it leaves the field.Tuningware
Type: Machine/Light/Effect
Level: 1
Atk/Def: 100/300
Effect:
This card can be treated as a Level 2 monster when used for a Synchro Summon. If this card is sent to the Graveyard for a Synchro Summon: Draw 1 card.Black Dragon Collapserpent
Type: Dragon/Dark/Effect
Level: 4
Atk/Def: 1800/1700
Effect:
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT monster from your Graveyard, and cannot be Special Summoned by other ways. You can only Special Summon "Black Dragon Collapserpent" once per turn this way. If this card is sent from the field to the Graveyard: You can add 1 "White Dragon Wyverburster" from your Deck to your hand.White Dragon Wyverburster
Type: Dragon/Light/Effect
Level: 4
Atk/Def: 1700/1800
Effect:
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 DARK monster from your Graveyard, and cannot be Special Summoned by other ways. You can only Special Summon "White Dragon Wyverburster" once per turn this way. If this card is sent from the field to the Graveyard: You can add 1 "Black Dragon Collapserpent" from your Deck to your hand.Swift Scarecrow
Type: Machine/Earth/Effect
Level: 1
Atk/Def: 0/0
Effect:
When your opponent's monster declares a direct attack: You can discard this card; negate the attack, then end the Battle Phase (this is a Quick Effect).Effect Veiler
Type: Spellcaster/Light/Tuner/Effect
Level: 1
Atk/Def: 0/0
Effect:
During your opponent's Main Phase: You can send this card from your hand to the Graveyard, then target 1 face-up Effect Monster your opponent controls; negate that opponent's face-up monster's effects until the end of this turn (this is a Quick Effect).Level Eater
Type: Insect/Dark/Effect
Level: 1
Atk/Def: 600/0
Effect:
If this card is in the Graveyard: You can target 1 Level 5 or higher monster you control; reduce its Level by 1, and if you do, Special Summon this card from the Graveyard. This face-up card on the field cannot be Tributed, except for a Tribute Summon.Genex Neutron
Type: Machine/Light/Effect
Level: 4
Atk/Def: 1800/1200
Effect:
During the End Phase of the turn this card was Normal Summoned: You can add 1 Machine-Type Tuner monster from your Deck to your hand.Genex Ally Birdman
Type: Machine/Dark/Tuner
Level: 3
Atk/Def: 1400/400
Effect:
You can return 1 face-up monster you control to the hand to Special Summon this card from your hand, and this card gains 500 ATK if it was a WIND monster you returned. If this card is Special Summoned this way, remove it from play when it is removed from the field.Plaguespreader Zombie
Type: Zombie/Dark/Tuner
Level: 2
Atk/Def: 400/200
Effect:
You can place 1 card from your hand on the top of the Deck; Special Summon this card from your Graveyard. If Summoned this way, banish this card when it leaves the field.Reinforcement of the Army
Type: Spell Card
Effect:
Add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand.The Warrior Returning Alive
Type: Spell Card
Effect:
Target 1 Warrior-Type monster in your Graveyard; add that target to your handDark Eruption
Type: Spell Card
Effect:
Target 1 DARK monster with 1500 or less ATK in your Graveyard; add that target to your hand.Night Beam
Type: Spell Card
Effect:
Target 1 Set Spell/Trap Card your opponent controls; destroy that target. Your opponent cannot activate the targeted card in response to this card's activation.One for One
Type: Spell Card
Effect:
Send 1 monster from your hand to the Graveyard; Special Summon 1 Level 1 monster from your hand or Deck.Pot of Avarice
Type: Spell Card
Effect:
Target 5 monsters in your Graveyard; shuffle all 5 into the Deck, then draw 2 cards.Tuning
Type: Spell Card
Effect:
Add 1 "Synchron" Tuner monster from your Deck to your hand, then send the top card of your Deck to the Graveyard.Scrap-Iron Scarecrow
Type: Trap Card
Effect:
When an opponent's monster declares an attack: Target the attacking monster; negate the attack, also, after that, Set this card face-down instead of sending it to the Graveyard.Limiter Overload
Type: Trap Card
Effect:
When this card is sent to your Graveyard, Special Summon 1 "Speed Warrior" from your hand, Deck, or Graveyard.Imperial Iron Wall
Type: Trap Card/Continuous
Effect:
Cards cannot be banished.Call of the Haunted
Type: Trap Card/Continuous
Effect:
Activate this card by targeting 1 monster in your Graveyard; Special Summon that target in Attack Position. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.Solemn Judgment
Type: Trap Card/Counter
Effect:
When a monster would be Summoned, OR a Spell/Trap Card is activated: Pay half your Life Points; negate the Summon or activation, and if you do, destroy that card.Junk Warrior
Type: Warrior/Dark/Synchro/Effect
Level: 5
Atk/Def: 2300/1300
Effect:
"Junk Synchron" + 1 or more non-Tuner monsters
If this card is Synchro Summoned: It gains ATK equal to the total ATK of all Level 2 or lower monsters you currently control.
Edited by Dippy92 - 7/12/2014, 13:46. -
~Ultimate~.
User deleted
nightbeamnightbeamnightbeamnightbeamnightbeam . -
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PoA e SJ
Voglio vedere cosa mi combinano con Limitover Drive. -
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Le Carte in lista fanno riferimento alla versione OCG, non è detto che tutte le carte siano poi presenti in una versione TCG . -
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Sono sempre piu dell'idea della gran commercialata...
Sono anche cose che mi fanno arrabbiare: con uscita di xyz e pendoli i syncro sono stati quasi dimenticati; ora per rilucrarci come quando uscirono li ristampano tutti(prima fra tutte la legendary).. -
~Obito~.
User deleted
Uno stardust per negare le summon e una formula con liv modulabile
Fico lol. -
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Ho come l'impressione che sia tutto molto sgravo... . -
KitKat™.
User deleted
Certo,un mese fa vendo quickdraw e ora fanno uscire roba simile.Mi sembra giusto. . -
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Comunque prima che esca TCG passerà ancora un pò, e inoltre questo structure va a sposarsi con la collezione leggendaria 5ds forse riesci a ritrovarlo a meno. . -
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Rivelati Jet Synchron e Jet Warrior . -
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Rivelate le ultime 4 "novità" di questo structure
Direi che non c'è male, i fan di Yusei (il personaggio) saranno contenti.
1 simil bujingi crane + 1 super boost per il junk warrior che insieme fanno praticamente otk
1 piccolo support per evocazioni multiple
e 1 una quick che ti permette di fare quasar con 2 synch anche nel turno dell'opp o in BP. -
Zero Quasar.
User deleted
Questo deck mi sembra molto interessante magari ci faccio un pensiero per natale . -
.Questo deck mi sembra molto interessante magari ci faccio un pensiero per natale
a natale compri quello in giapponese, leggi meglio l'introduzione
esce il 6 dicembre in OCG cioè nel meta orientale, per quanto riguarda il TCG cioè da noi non è ancora stata annunciata l'uscita, conta che lo structure precedente da noi esce il 30 di gennaio, que è già tanto se esce in primavera
Edited by Dippy92 - 21/11/2014, 18:23. -
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Se devo dividere la mia felicità e la mia infelicità, allora la prima diventa 1/10 e la seconda 9/10.
Appena uscirà io e tanti altri saranno contenti di poter giocare un Quickdraw più forte che mai, che forse potrebbe compensare la mancanza di 2 Soul Charge. Peccato che appena uscirà arriveranno i bimbetti big money che ne compreranno un x10, e andranno al torneo dicendo "o il quicdrou, sn il + forte!!11!!!oenUndiCIcentoundici!!1!", e con il loro sculo di merda vi faranno sclerare, visto che avranno sempre e di certo la mano da Quasar + Stardust + Stardust Warrior.. -
Falcao™.
User deleted
Se SJ e PoA rimangono anche nella versione TCG significa che torneranno sicuramente a 1. Altrimenti che senso ha mettere carte bannate in mazzi precostruiti che in teoria potrebbero essere gia giocati cosi come stanno? (In teoria nel senso che ci giocano solo i bimbi, ma la banned è per tutti) .